Bevel Edges Premiere



Layerstyles let you quickly apply effects to an entire layer. In theEffects panel, you can view a variety of predefined layer stylesand apply a style with just a click of the mouse.


Click the Add Layer Style button at the bottom of the Layers palette, and then choose Bevel and Emboss from the menu. The Layer Style dialog box opens with the Bevel and Emboss effect selected. Select settings in the Structure area to shape the bevel and emboss. Presets that come with Premiere Elements include: Bevel Edges: The two presets in this subfolder quickly bevel the edges of the video image, providing a beveled picture frame appearance. Blurs: The Fast Blur In preset causes the clip to start out extremely blurry. I can only do a rectangle or ellipse. Is there a way to change or modify the rectangle anywhere? Moved from the Lounge (which is where you can 'connect with your peers' from across all of Adobe's products for conversations that don't directly relate to help and support) to a product-specific suppo. Marked by its sharp 45-degree angle, this 3/8 Top Bevel edge’s cut develops a well-defined border that frames the countertop and creates an elegant finish. A bevel edge features a subtle, angular edge. A standard bevel edge is a 45-degree angle. At Great Lakes Granite and Marble, we can customize the angle as well as the width of the bevel edge. For example, we could do a 20, 45, 66-degree angle and a width anywhere from.25” to 2.5” depending on the material.

The boundaries of the effect are automatically updated when youedit that layer. For example, if you apply a drop shadow style toa text layer, the shadow changes automatically when you edit thetext.

Layer styles are cumulative, which means that you can createa complex effect by applying multiple styles to a layer. You canapply one style from each style library per layer. You can alsochange a layer’s style settings to adjust the final result.

When you apply a style to a layer, a style icon appears to theright of the layer’s name in the Layers panel. Layer styles arelinked to the layer contents. When you move or edit the contentsof the layer, the effects are modified correspondingly.

Once you choose Layer > Layer Style >Style Settings, you can edit the settings of a layer’s style orapply other style settings or attributes available in the dialogbox.

Specifies the lighting angle at which the effect is appliedto the layer.

Specifies the distance of a drop shadow from the layer’scontent. You can also set the size and opacity with the sliders.

Specifies the size of a glow that emanates from the outsideedges of the layer’s content. You can also set the opacity withthe slider.

Specifies the size of a glow that emanates from the insideedges of the layer’s content. You can also set the opacity withthe slider.

Specifies the size of beveling along the inside edges ofthe layer’s content.

Specifies the direction of the bevel, either up or down.

Specifies the size of the stroke.

Specifies the opacity of the stroke.

You can apply special effects to a layer,hide or show the styles in a layer, and even change the scale ofa layer style (for example, decrease or increase the size of a gloweffect). It’s easy to copy a style from one layer to another.

  1. In the Effects panel, choose Layer Styles from the categorymenu.
    • Select a style, and click Apply.

    • Double-click a style.

    • Drag a style onto a layer.

A style icon indicates a layer style is applied to the layer.

Ifyou don’t like the result, press Ctrl+Z (Command + Z in Mac OS)to remove the style, or choose Edit > Undo.

Note:

You can also drag the style to the image, whereit is applied to the selected layer.

    • Layer > Layer Style >Hide All Effects.

    • Layer > Layer Style > ShowAll Effects.

Youcan edit a layer’s style settings to adjust the effect. You canalso copy style settings between layers and remove a style froma layer.

  1. To preview the changes in your image, select Preview.
  2. Adjust one or more of the layer style settings or addnew ones, and click OK.
  1. In the Layers panel, select the layer containingstyle effects you want to scale.
  2. To preview the changes in your image, select Preview.
  3. Specify how much you want to scale the effects. For example,if you are increasing the size of an outer glow, 100% is the currentscale; 200% doubles the glow size. Then click OK.
  1. In the Layers panel, select the layer containingthe style settings you want to copy.
  2. Select the destination layer in the Layers panel, andchoose Layer > Layer Style > Paste LayerStyle.
  1. Inthe Layers panel, select the layer containing the style you wantto remove.

More like this

Ski Edge Bevel

The Bevel modifier bevels the edges of the mesh it is applied to,with some control of how and where the bevel is applied to the mesh.

It is a non-destructive alternative tothe Bevel Operation in Edit Mode.

Side views of a cube.

Beveled.

Options¶

Affect
Vertices

Only the areas near vertices are beveled, the edges remain unchanged.

Edges

Bevel the edges, creating intersections at vertices.

Three cubes with 0.1, 0.3 and 0.5 bevel widths, with Vertices option selected.

Width Type

Defines how Width will be interpreted to determine the amount of bevel.

Offset

The distance from the new edge to the original.

Width

The distance between the two new edges formed by the bevel(or the edges on either side of the bevel if there is more than one segment).

Depth

Value is the perpendicular distance from the new bevel face to original edge.

Percent

The percentage of the length of adjacent edge length that the new edges slide along.

Absolute

The exact distance along edges adjacent to the beveled edge. A difference from Offset is visiblewhen the unbeveled edges attached to beveled edges meet at an angle besides a right angle.

Width

The size of the bevel effect. See Width Method below.

Three Cubes with 0.1, 0.3 and 0.5 bevel widths.

Segments

The number of edge loops added along the bevel’s face.

Limit Method

Used to control where a bevel is applied to the mesh.

Bevel
None

No limit, all edges will be beveled.

Angle

Only edges where the adjacent faces form an angle smaller than the defined threshold will be beveled.Intended to allow you to bevel only the sharp edges of an object without affecting its smooth surfaces.

Weight

Use each edge’s bevel weight to determine the width of the bevel.When the bevel weight is 0.0, no bevel is applied.See here about adjusting bevel weights.

Vertex Group
Bevel

Use weights from a vertex group to determine the width of the bevel.When the vertex weight is 0.0, no bevel is applied.An edge is only beveled if both of its vertices are in the vertex group.See here about adjusting vertex group weights.

Invert <->

Inverts the influence of the selected vertex group, meaning that the groupnow represents vertices that will not be deformed by the modifier.

The setting reverses the weight values of the group.

Profile¶

Superellipse¶

Creates a bevel with a uniform concave or convex curve.

Shape

The shape of the bevel, from concave to convex. It has no effect if Segments is less than 2.

Custom Profile¶

Miter Shape

The shape of the miter patterns, from concave to convex. It has no effect if Segments is less than 2.

Note

The Miter Shape slider stays active when miters are enabledbecause it still controls the shape of the miter profiles.

This widget allows the creation of a user-defined profile with more complexity thanwith the single profile parameter. The modal tool allows toggling the custom profile,but the shape of the profile is only editable in the options panel after the operation is confirmed.

The profile starts at the bottom right of the widget and ends at the top left, as if itwere between two edges meeting at a right angle. Control points are created in the widget andthen the path is sampled with the number of segments from the bevel modifier.

Presets

The Support Loops and Steps presets are built dynamically depending on the number of segments in the bevel.If the number of segments is changed, the preset will have to be re-applied.

Sampling

Samples will first be added to each control point, then if there are enough samples,they will be divided evenly between the edges. The Sample Straight Edges option toggles whetherthe samples are added to edges with sharp control points on either side. If there aren’t enough samplesto give each edge the same number of samples, they will just be added to the most curved edges,so it is recommended to use at least as many segments as there are control points.

Geometry¶

Miter Inner/Outer

A miter is formed when two beveled edges meet at an angle.On the side where the angle is greater than 180 degrees, if any, it is called an outer miter.If it is less than 180 degrees, then it is called an inner miter.The outer and inner miters can each be set to one of these patterns:

Sharp

Edges meet at a sharp point, with no extra vertices introduced on the edges.

Patch

Edges meet at a sharp point but in addition, two extra vertices are introduced near the pointso that the edges and faces at the vertex may be less pinched together thanwhat occurs in the Sharp case.This pattern does makes no sense for inner miters, so it behaves like Arc for them.

The Spread slider controls how far the new vertices are from the meeting point.

Arc

Two vertices are introduced near the meeting point, and a curved arc joins them together.

The Spread slider controls how far the new vertices are from the meeting point.

The Profile slider controls the shape of the arc.

Diagrams of the miter patterns.

Patch outer miter.

Sharp inner miter.

Spread

The value used to spread extra vertices apart for non-sharp miters.

Intersections

When more than two beveled edges meet at a vertex, a mesh is created as a way to complete the intersectionbetween the generated geometry. This option controls the method used to create that mesh.

Grid Fill

The default method for building intersections, useful when a smooth continuation ofthe bevel profile is desired. Without Custom Profile enabled, the curve of the profile continues throughthe intersection, but with a custom profile it just creates a smooth gridwithin the boundary of the intersection.

Cutoff

Creates a cutoff face at the end of each beveled edge coming into the vertex.This is most useful for custom profiles when the new intersection is too complex for a smooth grid fill.

With a three way intersection, when the inner corners of the cutoff profiles faces meet atthe same location, no center face is created.

The direction of the cutoff faces depends on the original vertex’s normal.

Intersection method options.

Grid fill intersection method.

Three way cutoff intersection where the inner vertices are merged.

Clamp Overlap

Limits the width of each beveled edge so that edges cannot causeoverlapping intersections with other geometry.

Loop Slide

If there are unbeveled edges along with beveled edges into a vertex,the bevel tries to slide along those edges when possible.Turning the option off can lead to more even bevel widths.

Shading¶

Harden Normals

Bevel Edge Countertop

When enabled, the per-vertex face normals of the bevel faces are adjusted tomatch the surrounding faces, and the normals of the surrounding faces are not affected.This will keep the surrounding faces flat (if they were before),with the bevel faces shading smoothly into them. For this effect to work,you need custom normals data, which requires Auto Smooth option to be enabled(see Normals).

Mark
Seam

If a seam edge crosses a non-seam one and you bevel all of them,this option will maintain the expected propagation of seams.

Sharp

Similar to Mark Seams, but for sharp edges.

Material Index

The index of the material slot to use for the bevel.When set to -1, the material of the nearest original face will be used.

Face Strength

Set Face Strength on the faces involved in the bevel, according to the mode specified here.This can be used in conjunction with a followingWeighted Normals modifier(with the Face Influence option checked).

None

Do not set face strength.

New

Set the face strength of new faces along edges to Medium,and the face strength of new faces at vertices to Weak.

Affected

In addition to those set for the New case,also set the faces adjacent to new faces to have strength Strong.

All

In addition to those set for the Affected case,also set all the rest of the faces of the model to have strength Strong.